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Careers in computer gaming / Matthew Robinson. by Series: Cutting-edge careers
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adolescent;
Publication details: New York : Rosen Pub., 2007
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.81526 ROB.
The art of Doom / introduction by Marty Stratton and Hugo Martin.
Edition: 1st Edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Milwaukie, OR : Dark Horse Books, 2016
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 ART.
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier. by
Edition: 1st Edition
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: New York : Harper, [2017]Copyright date: ℗♭2017
Online resources:
Availability: Items available for loan: Electronic publication (2).
Every game is an island : endings and extremities in video games / Riccardo Fassone. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: New York : Bloomsbury Academic, 2017
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 FAS.
Video game level design : how to create video games with emotion, interaction, and engagement / Michael Salmond. by
Material type: Text Text; Format: regular print ; Literary form: Not fiction
Publisher: London ; New York : Bloomsbury Academic, 2021Copyright date: ©2021
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.8 SAL, ...
Video game level design : how to create video games with emotion, interaction and engagement / Michael Salmond. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London, England ; New York, New York : Bloomsbury Academic, [2021]Copyright date: 2021
Online resources:
Availability: Items available for loan: Electronic publication (1).
Interactive stories and video game art : a storytelling framework for game design / Chris Solarski. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, [2017]Copyright date: ©2017
Availability: Items available for loan: Paul Hamlyn Library (3)Location, call number: Floor 3 794.8 SOL, ...
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: London : Routledge, 2020
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.81525 SIN, ...
Fans and videogames : histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey, Angela Ndalianis. by Series: Routledge advances in game studies ; 9.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: London : Routledge, 2017
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 FAN.
Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more / Marc Taro Holmes. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Cincinnati, Ohio : Impact, [2016]Copyright date: ©2016
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 HOL.
Arcade game typography : the art of pixel type / Toshi Omagari ; foreword by Kiyonori Muroga. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: London : Thames and Hudson, 2019
Availability: Items available for loan: Paul Hamlyn Library (3)Location, call number: Floor 3 686.22544 OMA, ...
Video games have always been queer / Bonnie Ruberg. by Series: Postmillennial pop
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : New York University Press, [2019]
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 RUB.
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Boston : Addison-Wesley, [2016]Copyright date: ©2016
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.81536 MAC.
Game mechanics : advanced game design / Ernest Adams, Joris Dormans. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publication details: Berkeley, Calif. : New Riders, c2012
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.81536 GAM.
Graduate skills and game-based learning : using video games for employability in higher education / Matthew Barr. by Series: Digital education and learning
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Basingstoke : Palgrave Macmillan, 2019
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 2 378.1734 BAR.
Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Specialised;
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]
Online resources:
Availability: Items available for loan: Electronic publication (1).
The art of failure : an essay on the pain of playing video games / Jesper Juul. by Series: Playful thinking
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Specialised;
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]
Online resources:
Availability: Items available for loan: Electronic publication (1).
Gamescenes : art in the age of videogames / edited by Matteo Bittanti, Domenico Quaranta ; texts by (alphabetical order) Matteo Bittanti ... [et al.]. by
Material type: Text Text; Format: print regular print ; Literary form: Not fiction ; Audience: Specialised;
Language: English, Italian
Publication details: Milano : Johan & Levi, 2006
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 704.9497948 GAM.
Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 SOL.
The big bad world of concept art for video games : how to start your career as a concept artist / by Eliott Lilly. by
Edition: 1st Edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: [Los Angeles] : Design Studio Press, [2017]Copyright date: ©2017
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.81536 LIL, ...
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