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Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more / Marc Taro Holmes.

By: Holmes, Marc Taro [author.]Material type: TextTextPublisher: Cincinnati, Ohio : Impact, [2016]Copyright date: ©2016Description: 192 pages : illustrations (black and white, and colour) ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781440344091 (pbk.) :Subject(s): Video game characters | Video games -- Design | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style - all you need are a pencil, paper and your imagination!
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 HOL (Browse shelf(Opens below)) Available 06589308
Total reservations: 0

Includes QR code.

Illustrations and text on inside covers.

Includes index.

Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style - all you need are a pencil, paper and your imagination!

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