Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more / Marc Taro Holmes.
Material type: TextPublisher: Cincinnati, Ohio : Impact, [2016]Copyright date: ©2016Description: 192 pages : illustrations (black and white, and colour) ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781440344091 (pbk.) :Subject(s): Video game characters | Video games -- Design | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style - all you need are a pencil, paper and your imagination!Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 HOL (Browse shelf(Opens below)) | Available | 06589308 |
Total reservations: 0
Includes QR code.
Illustrations and text on inside covers.
Includes index.
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style - all you need are a pencil, paper and your imagination!
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