MARC details
000 -LEADER |
fixed length control field |
01696nam a2200361 i 4500 |
001 - CONTROL NUMBER |
control field |
694866 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210719175028.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
160915t20162016ohua 001|0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781440344091 (pbk.) : |
Terms of availability |
No price |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(StDuBDS)9781440344091 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Description conventions |
rda |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
eflch |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
ukslc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8'1536 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Holmes, Marc Taro, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Designing creatures & characters : |
Remainder of title |
how to build an artist's portfolio for video games, film, animation and more / |
Statement of responsibility, etc. |
Marc Taro Holmes. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Cincinnati, Ohio : |
Name of producer, publisher, distributor, manufacturer |
Impact, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2016] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2016 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
192 pages : |
Other physical details |
illustrations (black and white, and colour) ; |
Dimensions |
26 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
still image |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Includes QR code. |
500 ## - GENERAL NOTE |
General note |
Illustrations and text on inside covers. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
520 8# - SUMMARY, ETC. |
Summary, etc. |
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style - all you need are a pencil, paper and your imagination! |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video game characters. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Design. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
eflch |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
ukslc |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Suppress in OPAC |
Do not suppress from OPAC |