Gamescenes : art in the age of videogames / edited by Matteo Bittanti, Domenico Quaranta ; texts by (alphabetical order) Matteo Bittanti ... [et al.].
Material type: TextLanguage: English, Italian Publication details: Milano : Johan & Levi, 2006Description: 454 p. : ill. (chiefly col.) ; 17 x 20 cmISBN: 9788860100108 (pbk.) :; 8860100100 (pbk.) :Subject(s): Video games in art | Computer art | Art, Modern -- 21st centuryDDC classification: 704.9'497948 Summary: Bittanti defines game art as "any art in which digital games played a significant role in the creation, production, and/or display of the artwork. The resulting artwork can exist as a game, painting, photograph, sound, animation, video, performance of gallery installation."Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 704.9497948 GAM (Browse shelf(Opens below)) | Available | 05847052 |
Total reservations: 0
Includes bibliographical references, glossary and index.
Bittanti defines game art as "any art in which digital games played a significant role in the creation, production, and/or display of the artwork. The resulting artwork can exist as a game, painting, photograph, sound, animation, video, performance of gallery installation."
Text in English and Italian.
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