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Interactive stories and video game art : a storytelling framework for game design / Chris Solarski.

By: Solarski, Chris [author.]Material type: TextTextPublisher: Boca Raton : CRC Press, [2017]Copyright date: ©2017Description: xxvii, 192 pages : illustrations (black and white, and colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781498781503 (pbk.) :; 9781138628755 (hbk.) :Subject(s): Video games -- Authorship | Video games -- Design | Storytelling | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: The success of storytelling in games depends on the entire development team - game designers, artists, writers, programmers and musicians, etc. - working harmoniously together towards a singular artistic vision. This book defines a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon.
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Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 SOL (Browse shelf(Opens below)) Available 06582583
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 SOL (Browse shelf(Opens below)) Available 06574351
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 SOL (Browse shelf(Opens below)) Available 06574378
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"An A.K. Peters book."

Includes bibliographical references and index.

The success of storytelling in games depends on the entire development team - game designers, artists, writers, programmers and musicians, etc. - working harmoniously together towards a singular artistic vision. This book defines a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon.

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