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Procedural storytelling in game design / edited by Tanya X. Short, Tarn Adams. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Boca Raton : CRC Press, [2019]Copyright date: ©2019
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.81536 PRO.
Video game level design : how to create video games with emotion, interaction, and engagement / Michael Salmond. by
Material type: Text Text; Format: regular print ; Literary form: Not fiction
Publisher: London ; New York : Bloomsbury Academic, 2021Copyright date: ©2021
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.8 SAL, ...
Video game level design : how to create video games with emotion, interaction and engagement / Michael Salmond. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London, England ; New York, New York : Bloomsbury Academic, [2021]Copyright date: 2021
Online resources:
Availability: Items available for loan: Electronic publication (1).
Level design : processes and experiences / Christopher W. Totten. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Boca Raton : CRC Press, 2017
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 TOT.
An architectural approach to level design / Christopher W. Totten. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Boca Raton : CRC Press, [2014]Copyright date: ©2014
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 TOT.
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