An architectural approach to level design / Christopher W. Totten.
Material type: TextPublisher: Boca Raton : CRC Press, [2014]Copyright date: ©2014Description: xxxiv, 433 pages, 2 unnumbered pages of plates : illustrations (black and white, and colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781466585416 (pbk.) :Subject(s): Level design (Computer science) | Software architecture | Computers and IT | Computers and ITDDC classification: 005.1'2 Summary: Written by a game developer and professor trained in architecture, this title integrates architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 TOT (Browse shelf(Opens below)) | Available | 06575919 |
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Includes bibliographical references and index.
Written by a game developer and professor trained in architecture, this title integrates architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.
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