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Real games : what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul. by Series: Playful thinking
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Cambridge, Massachusetts : The MIT Press, [2019]Copyright date: ©2019
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 CON.
The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly. by
Edition: 1st Edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Culver City, CA : Design Studio Press, 2015
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.8 LIL, ...
The medium of the video game / edited by Mark J.P. Wolf. by
Material type: Text Text; Literary form: Not fiction
Publication details: Austin, Tex. : Chesham : University of Texas Press ; Combined Academic, 2002
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.80973 MED.
Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. by
Edition: 3rd edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: London : Routledge, 2016
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 EGE.
Beyond game design : nine steps towards creating better video games / edited by Chris Bateman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : London : Charles River Media ; Cengage Learning [distributor], 2009
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.815711 BEY.
The game design reader : a rules of play anthology / edited by Katie Salen and Eric Zimmerman. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publication details: Cambridge, Mass. ; London : MIT, c2006
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.81536 GAM.
Video games : an introduction to the industry / Andy Bossom & Ben Dunning. by Series: Creative careers
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: London : Fairchild Books, [2016]Copyright date: ©2016
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.8023 BOS, ...
Does playing video games make players more violent? / Barrie Gunter. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Basingstoke : Palgrave Macmillan, 2016
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8019 GUN.
Experimental games : critique, play, and design in the age of gamification / Patrick Jagoda. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Chicago, Illinois : University of Chicago Press, 2020Copyright date: ©2020
Online resources:
Availability: Items available for loan: Electronic publication (1).
What video games have to teach us about learning and literacy / James Paul Gee. by
Edition: Revised and updated ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Publication details: Basingstoke : Palgrave Macmillan, 2007
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8019 GEE.
Level up! : the guide to great video game design / Scott Rogers. by
Edition: 2nd edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Hoboken : John Wiley & Sons, 2014
Availability: Items available for loan: Paul Hamlyn Library (5)Location, call number: Floor 3 794.81 ROG, ...
Video game design : principles and practices from the ground up / Michael Salmond. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: London : Fairchild Books, [2016]Copyright date: ©2016
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 SAL.
Brenda Laurel : pioneering games for girls / Carly A. Kocurek. by Series: Influential video game designers
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction ; Audience: Specialised;
Publisher: New York : Bloomsbury Academic, 2017
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.8 KOC, ...
Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]Copyright date: ©2013
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 1 006.7 COL, ...
A casual revolution : reinventing video games and their players / Jesper Juul. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publication details: Cambridge, Mass. ; London : MIT Press, c2010
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.8 JUU.
Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Specialised;
Publication details: Amsterdam ; London : Focal, c2010
Online resources:
Availability: Items available for loan: Electronic publication (1).
How games move us : emotion by design / Katherine Isbister. by Series: Playful thinking (Cambridge, Mass)
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, MA : MIT Press, [2016]
Availability: Items available for loan: Electronic publication (1).
Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publication details: Amsterdam ; London : Focal, c2010
Availability: Items available for loan: Paul Hamlyn Library (2)Location, call number: Floor 3 794.8166 COH, ...
Game art : creation, direction, and careers / Riccard Linde. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 794.816 LIN.
Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialised;
Publisher: London : V&A Publishing, 2018
Availability: Items available for loan: Paul Hamlyn Library (1)Location, call number: Floor 3 776.7 VID.
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