What video games have to teach us about learning and literacy / James Paul Gee.
Material type: TextPublication details: Basingstoke : Palgrave Macmillan, 2007Edition: Revised and updated edDescription: 249 p. ; 24 cmISBN: 9781403984531 (pbk.) :; 1403984530 (pbk.) :Subject(s): Video games -- Psychological aspects | Computer games -- Psychological aspects | Learning, Psychology of | Visual literacy | Video games and childrenDDC classification: 794.8019 Summary: Gee investigates over 30 new video games in this book. He explores the cognitive development involved, and suggests that these video games may be the "forerunners of instructional tools that will determine how we learn in the future."Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8019 GEE (Browse shelf(Opens below)) | Available | 05833035 |
Total reservations: 0
Previous ed.: 2003.
Includes bibliographical references and index.
Gee investigates over 30 new video games in this book. He explores the cognitive development involved, and suggests that these video games may be the "forerunners of instructional tools that will determine how we learn in the future."
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