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Practical augmented reality : a guide to the technologies, applications and human factors for AR and VR / Steve Aukstakalnis.

By: Aukstakalnis, Steve [author.]Material type: TextTextPublisher: Boston : Addison-Wesley, [2017] 2017Description: 1 online resource (xx, 420 pages) : illustrations (black and white, and colour)Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9780134094359 (ebook) :Subject(s): Augmented reality | Virtual reality | Computers and IT | Virtual reality | Human-computer interactionAdditional physical formats: Print version :: No titleOnline access: Open e-book
Contents:
Part 1 Introduction to Augmented and Virtual Reality Chapter 1 Computer Generated Worlds Chapter2 Understanding Space Part 2 Understanding the Human Senses andTheir Relationship to Output / Input Devices Chapter3 The Mechanics of Sight Chapter4 Component Technologies of Head-Mounted Displays Chapter5 Google Glass and Related Augmenting Displays Chapter6 Fully Immersive Displays Chapter7 The Mechanics of Hearing Chapter8 Audio Displays Chapter9 The Mechanics of Feeling Chapter10 Tactile and Force Feedback Devices Chapter11 Sensors for Tracking Position, Orientation and Motion Chapter12 Devices to Enable Interaction with Data Part 3 Applications of Augmented and Virtual Reality Chapter13 Gaming and Chapter14 Architecture and Chapter15 Science and Engineering Chapter16 Health and Medicine Chapter17 Aerospace and Chapter18 Education Chapter19 Information Control Chapter20 Telerobotics and Teleprescence Part 4 Human Factors, Legal and Social Considerations Chapter21 Human Factors Considerations Chapter22 Legal and Social Chapter23 The Future Appendix A Bibliography Appendix B Resources
Summary: The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
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Includes bibliographical references and index.

Part 1 Introduction to Augmented and Virtual Reality Chapter 1 Computer Generated Worlds Chapter2 Understanding Space Part 2 Understanding the Human Senses andTheir Relationship to Output / Input Devices Chapter3 The Mechanics of Sight Chapter4 Component Technologies of Head-Mounted Displays Chapter5 Google Glass and Related Augmenting Displays Chapter6 Fully Immersive Displays Chapter7 The Mechanics of Hearing Chapter8 Audio Displays Chapter9 The Mechanics of Feeling Chapter10 Tactile and Force Feedback Devices Chapter11 Sensors for Tracking Position, Orientation and Motion Chapter12 Devices to Enable Interaction with Data Part 3 Applications of Augmented and Virtual Reality Chapter13 Gaming and Chapter14 Architecture and Chapter15 Science and Engineering Chapter16 Health and Medicine Chapter17 Aerospace and Chapter18 Education Chapter19 Information Control Chapter20 Telerobotics and Teleprescence Part 4 Human Factors, Legal and Social Considerations Chapter21 Human Factors Considerations Chapter22 Legal and Social Chapter23 The Future Appendix A Bibliography Appendix B Resources

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Description based on print version record.

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