MARC details
000 -LEADER |
fixed length control field |
04586nam a2200445 i 4500 |
001 - CONTROL NUMBER |
control field |
BDZ0028533803 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
StDuBDS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230607135455.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
161108t20172017maua fob 001|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780134094359 (ebook) : |
Terms of availability |
No price |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
StDuBDS |
Modifying agency |
StDuBDSZ |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM |
Source |
ukslc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UYV |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UYZ |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UYV |
Source |
thema |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UYZ |
Source |
thema |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Aukstakalnis, Steve, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Practical augmented reality : |
Remainder of title |
a guide to the technologies, applications and human factors for AR and VR / |
Statement of responsibility, etc. |
Steve Aukstakalnis. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boston : |
Name of producer, publisher, distributor, manufacturer |
Addison-Wesley, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2017] |
-- |
2017 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (xx, 420 pages) : |
Other physical details |
illustrations (black and white, and colour) |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
still image |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
366 ## - TRADE AVAILABILITY INFORMATION |
Detailed date of publication |
20160908 |
Availability status code |
In stock |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 1 Introduction to Augmented and Virtual Reality Chapter 1 Computer Generated Worlds Chapter2 Understanding Space Part 2 Understanding the Human Senses andTheir Relationship to Output / Input Devices Chapter3 The Mechanics of Sight Chapter4 Component Technologies of Head-Mounted Displays Chapter5 Google Glass and Related Augmenting Displays Chapter6 Fully Immersive Displays Chapter7 The Mechanics of Hearing Chapter8 Audio Displays Chapter9 The Mechanics of Feeling Chapter10 Tactile and Force Feedback Devices Chapter11 Sensors for Tracking Position, Orientation and Motion Chapter12 Devices to Enable Interaction with Data Part 3 Applications of Augmented and Virtual Reality Chapter13 Gaming and Chapter14 Architecture and Chapter15 Science and Engineering Chapter16 Health and Medicine Chapter17 Aerospace and Chapter18 Education Chapter19 Information Control Chapter20 Telerobotics and Teleprescence Part 4 Human Factors, Legal and Social Considerations Chapter21 Human Factors Considerations Chapter22 Legal and Social Chapter23 The Future Appendix A Bibliography Appendix B Resources |
520 8# - SUMMARY, ETC. |
Summary, etc. |
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Description based on print version record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Augmented reality. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Virtual reality. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computers and IT. |
Source of heading or term |
ukslc |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Virtual reality |
Source of heading or term |
thema |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Human-computer interaction |
Source of heading or term |
thema |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version : |
International Standard Book Number |
9780134094236 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://www.vlebooks.com/product/openreader?id=WestLondon&accId=8832856&isbn=9780134094359">https://www.vlebooks.com/product/openreader?id=WestLondon&accId=8832856&isbn=9780134094359</a> |
Public note |
Open e-book |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |