Practical augmented reality : (Record no. 84291)

MARC details
000 -LEADER
fixed length control field 04586nam a2200445 i 4500
001 - CONTROL NUMBER
control field BDZ0028533803
003 - CONTROL NUMBER IDENTIFIER
control field StDuBDS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230607135455.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m|||||o||d||||||||
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr |||||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161108t20172017maua fob 001|0|eng|d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780134094359 (ebook) :
Terms of availability No price
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency StDuBDS
Modifying agency StDuBDSZ
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Source ukslc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYV
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYV
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Aukstakalnis, Steve,
Relator term author.
245 10 - TITLE STATEMENT
Title Practical augmented reality :
Remainder of title a guide to the technologies, applications and human factors for AR and VR /
Statement of responsibility, etc. Steve Aukstakalnis.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boston :
Name of producer, publisher, distributor, manufacturer Addison-Wesley,
Date of production, publication, distribution, manufacture, or copyright notice [2017]
-- 2017
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xx, 420 pages) :
Other physical details illustrations (black and white, and colour)
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
336 ## - CONTENT TYPE
Content type term still image
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
366 ## - TRADE AVAILABILITY INFORMATION
Detailed date of publication 20160908
Availability status code In stock
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Part 1 Introduction to Augmented and Virtual Reality Chapter 1 Computer Generated Worlds Chapter2 Understanding Space Part 2 Understanding the Human Senses andTheir Relationship to Output / Input Devices Chapter3 The Mechanics of Sight Chapter4 Component Technologies of Head-Mounted Displays Chapter5 Google Glass and Related Augmenting Displays Chapter6 Fully Immersive Displays Chapter7 The Mechanics of Hearing Chapter8 Audio Displays Chapter9 The Mechanics of Feeling Chapter10 Tactile and Force Feedback Devices Chapter11 Sensors for Tracking Position, Orientation and Motion Chapter12 Devices to Enable Interaction with Data Part 3 Applications of Augmented and Virtual Reality Chapter13 Gaming and Chapter14 Architecture and Chapter15 Science and Engineering Chapter16 Health and Medicine Chapter17 Aerospace and Chapter18 Education Chapter19 Information Control Chapter20 Telerobotics and Teleprescence Part 4 Human Factors, Legal and Social Considerations Chapter21 Human Factors Considerations Chapter22 Legal and Social Chapter23 The Future Appendix A Bibliography Appendix B Resources
520 8# - SUMMARY, ETC.
Summary, etc. The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Augmented reality.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computers and IT.
Source of heading or term ukslc
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction
Source of heading or term thema
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version :
International Standard Book Number 9780134094236
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://www.vlebooks.com/product/openreader?id=WestLondon&accId=8832856&isbn=9780134094359">https://www.vlebooks.com/product/openreader?id=WestLondon&accId=8832856&isbn=9780134094359</a>
Public note Open e-book
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Electronic publication Electronic publication 06/06/2023 70 174.96   06/06/2023 174.96 06/06/2023 E-book