Game writing : narrative skills for videogames / Chris Bateman.
Material type: TextPublisher: New York : Bloomsbury Publishing USA, 2021Copyright date: ©2021Edition: 2nd editionDescription: 1 online resource (457 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781501348990DDC classification: 794.8 Online access: Open e-bookItem type | Current library | Home library | Class number | Status | Date due | Barcode | Item reservations | |
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E-book | Electronic publication | Electronic publication | Available |
Intro -- Title Page -- Copyright Page -- Contents -- About the Authors -- Preface -- Acknowledgments -- Chapter 1: Introduction to Game Narrative -- Chapter 2: The Basics of Narrative -- Chapter 3: Writing for Games -- Chapter 4: Nonlinear Game Narrative -- Chapter 5: Keeping the Player on Track -- Chapter 6: Game Characters -- Chapter 7: Cut Scenes and Scripted Events -- Chapter 8: Writing Comedy for Videogames -- Chapter 9: Writing for Licenses -- Chapter 10: The Needs of the Audience -- Chapter 11: Beware of the Localization -- Chapter 12: Adding MagicThe Voice Actors -- Chapter 13: Interchangeable Dialogue Content -- Chapter 14: Dialogue Engines -- Chapter 15: Massively Multiplayer Storytelling -- Chapter 16: The Tales Cities Tell -- Chapter 17: Interactive Script Formats -- Chapter 18: The Avatar and the Player's Mask -- Glossary -- References -- Index.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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