OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V.
Material type: TextPublisher: Boston : Addison-Wesley, 2016Edition: 9th edition. Dave Shreiner, Graham Sellers, John KessenichDescription: 976 pages : illustrations (black and white) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780134495491 (pbk.) :Subject(s): OpenGL | Computer graphics | Computers and IT | Computers and ITDDC classification: 006.6'93 Summary: This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 1 | 006.6 KES (Browse shelf(Opens below)) | Available | 06793568 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 1 | 006.6 KES (Browse shelf(Opens below)) | Available | 06793576 |
Total reservations: 0
Previous edition: 2013.
Includes index.
This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
Specialized.
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