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OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V.

By: Shreiner, Dave [author.]Contributor(s): Sellers, Graham [author.] | Kessenich, John M [author.]Material type: TextTextPublisher: Boston : Addison-Wesley, 2016Edition: 9th edition. Dave Shreiner, Graham Sellers, John KessenichDescription: 976 pages : illustrations (black and white) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780134495491 (pbk.) :Subject(s): OpenGL | Computer graphics | Computers and IT | Computers and ITDDC classification: 006.6'93 Summary: This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 1 006.6 KES (Browse shelf(Opens below)) Available 06793568
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 1 006.6 KES (Browse shelf(Opens below)) Available 06793576
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Previous edition: 2013.

Includes index.

This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

Specialized.

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