OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V.

Shreiner, Dave,

OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V. - 9th edition. Dave Shreiner, Graham Sellers, John Kessenich. - 976 pages : illustrations (black and white) ; 24 cm

Previous edition: 2013. Includes index.

This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

Specialized.

9780134495491 (pbk.) : £36.99


OpenGL.


Computer graphics.
Computers and IT.
Computers and IT.

006.6'93