OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V.
Shreiner, Dave,
OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V. - 9th edition. Dave Shreiner, Graham Sellers, John Kessenich. - 976 pages : illustrations (black and white) ; 24 cm
Previous edition: 2013. Includes index.
This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
Specialized.
9780134495491 (pbk.) : £36.99
OpenGL.
Computer graphics.
Computers and IT.
Computers and IT.
006.6'93
OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V. - 9th edition. Dave Shreiner, Graham Sellers, John Kessenich. - 976 pages : illustrations (black and white) ; 24 cm
Previous edition: 2013. Includes index.
This edition provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
Specialized.
9780134495491 (pbk.) : £36.99
OpenGL.
Computer graphics.
Computers and IT.
Computers and IT.
006.6'93