Why games are good for business : how to leverage the power of serious games, gamification and simulations / Helen Routledge.
Material type: TextPublisher: Basingstoke, Hampshire : Palgrave Macmillan, 2015Description: 208 pages ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781137448965 (hbk.) :Subject(s): Management games | Educational games | Game theory | Strategic planning | Management -- Simulation methods | Business and Management | Business and ManagementDDC classification: 658.4'033 Summary: By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 658.4033 ROU (Browse shelf(Opens below)) | Available | 06748368 |
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By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
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