MARC details
000 -LEADER |
fixed length control field |
01445nam a22003498i 4500 |
001 - CONTROL NUMBER |
control field |
710561 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210719184156.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
150811s2015 enk f 000|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781137448965 (hbk.) : |
Terms of availability |
£29.99 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(StDuBDS)9781137448965 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Description conventions |
rda |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
BUS |
Source |
eflch |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
BUS |
Source |
ukslc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
658.4'033 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Routledge, Helen, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Why games are good for business : |
Remainder of title |
how to leverage the power of serious games, gamification and simulations / |
Statement of responsibility, etc. |
Helen Routledge. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Basingstoke, Hampshire : |
Name of producer, publisher, distributor, manufacturer |
Palgrave Macmillan, |
Date of production, publication, distribution, manufacture, or copyright notice |
2015. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
208 pages ; |
Dimensions |
23 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
520 8# - SUMMARY, ETC. |
Summary, etc. |
By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Specialized. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Management games. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Educational games. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Game theory. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Strategic planning. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Management |
General subdivision |
Simulation methods. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Business and Management. |
Source of heading or term |
eflch |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Business and Management. |
Source of heading or term |
ukslc |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Suppress in OPAC |
Do not suppress from OPAC |