Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.
Material type: TextPublisher: London : Routledge, 2020Description: 336 pages : illustrations (black and white)Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138738973 (pbk.) :Subject(s): Video games -- Sound effects | Video game music | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'165 Summary: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81525 SIN (Browse shelf(Opens below)) | Available | 06714617 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81525 SIN (Browse shelf(Opens below)) | Available | 06714625 |
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A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
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