Surviving game school-and the game industry after that / Michael Lynch and Adrian Earle.
Material type: TextPublisher: Boca Raton : CRC Press, 2018Description: 264 pagesContent type: text Media type: unmediated Carrier type: volumeISBN: 9781138568099 (pbk.) :Subject(s): Computer games -- Programming -- Vocational guidance | Hobbies and Games | CareersDDC classification: 794.8'151'023 Summary: 'Surviving Game School' speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.81525 LYN (Browse shelf(Opens below)) | Available | 06737781 |
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794.81525 GAM Game audio programming 2 : principles and practices. | 794.81525 GOO Beep to boom : the development of advanced runtime sound systems for games and extended reality / | 794.81525 GOO Beep to boom : the development of advanced runtime sound systems for games and extended reality / | 794.81525 LYN Surviving game school-and the game industry after that / | 794.81525 ROB Game audio with FMOD and Unity / | 794.81525 ROB Game audio with FMOD and Unity / | 794.81525 ROB Game audio with FMOD and Unity / |
Includes bibliographical references.
'Surviving Game School' speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else.
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