MARC details
000 -LEADER |
fixed length control field |
01653nam a22003258i 4500 |
001 - CONTROL NUMBER |
control field |
709109 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210719183610.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
180130s2018 flu f b 000|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781138568099 (pbk.) : |
Terms of availability |
£38.99 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(StDuBDS)9781138568099 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Description conventions |
rda |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
eflch |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
CAR |
Source |
ukslc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8'151'023 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Lynch, Michael |
Titles and words associated with a name |
(Computer game designer), |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Surviving game school-and the game industry after that / |
Statement of responsibility, etc. |
Michael Lynch and Adrian Earle. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boca Raton : |
Name of producer, publisher, distributor, manufacturer |
CRC Press, |
Date of production, publication, distribution, manufacture, or copyright notice |
2018. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
264 pages |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references. |
520 8# - SUMMARY, ETC. |
Summary, etc. |
'Surviving Game School' speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Specialized. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming |
Form subdivision |
Vocational guidance. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
eflch |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Careers. |
Source of heading or term |
ukslc |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Earle, Adrian, |
Relator term |
author. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Suppress in OPAC |
Do not suppress from OPAC |