Surviving game school-and the game industry after that / (Record no. 56199)

MARC details
000 -LEADER
fixed length control field 01653nam a22003258i 4500
001 - CONTROL NUMBER
control field 709109
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210719183610.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180130s2018 flu f b 000|0|eng|d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138568099 (pbk.) :
Terms of availability £38.99
035 ## - SYSTEM CONTROL NUMBER
System control number (StDuBDS)9781138568099
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Transcribing agency StDuBDS
Description conventions rda
072 #7 - SUBJECT CATEGORY CODE
Subject category code HOB
Source eflch
072 #7 - SUBJECT CATEGORY CODE
Subject category code CAR
Source ukslc
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8'151'023
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Lynch, Michael
Titles and words associated with a name (Computer game designer),
Relator term author.
245 10 - TITLE STATEMENT
Title Surviving game school-and the game industry after that /
Statement of responsibility, etc. Michael Lynch and Adrian Earle.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton :
Name of producer, publisher, distributor, manufacturer CRC Press,
Date of production, publication, distribution, manufacture, or copyright notice 2018.
300 ## - PHYSICAL DESCRIPTION
Extent 264 pages
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
520 8# - SUMMARY, ETC.
Summary, etc. 'Surviving Game School' speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else.
521 ## - TARGET AUDIENCE NOTE
Target audience note Specialized.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming
Form subdivision Vocational guidance.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Hobbies and Games.
Source of heading or term eflch
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Careers.
Source of heading or term ukslc
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Earle, Adrian,
Relator term author.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Suppress in OPAC Do not suppress from OPAC
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Other/Generic Classification Scheme     Paul Hamlyn Library Paul Hamlyn Library Floor 3 09/11/2019   794.81525 LYN 06737781 27/11/2019 60.00 19/07/2021 Book