Design and implementation of educational games : theoretical and practical perspectives / Pavel Zemliansky, Diane Wilcox, [editors].
Material type: TextPublisher: Hershey, PA : Information Science Reference, c2010Description: xxvii, 512 p. : illContent type: text Media type: computer Carrier type: online resourceISBN: 9781615207824 (ebook)Subject(s): Educational games -- Design and construction | Simulation games in education -- Design and construction | Computers and IT | Computer games design | Graphical & digital media applicationsGenre/Form: Online access: Click here to access online Also available in printed form ISBN 9781615207817Summary: "This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher. Design and Implementation of Educational Games: Theoretical and Practical Perspectives researches how to meet this need by effectively engaging the learner while keeping learning integral and still creating an enjoyable experience for the user. The necessity for a balance between the art and science of game design cannot be overstated, and this book presents an impressive selection of studies and analysis performed to illustrate how game components can work in concert to facilitate learning. As technology driven games become increasingly prevalent, the principles discussed, studied and demonstrated in this reference form a necessary compendium for game designers, educators, and researchers alike.Item type | Current library | Home library | Class number | Status | Date due | Barcode | Item reservations | |
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E-book | Electronic publication | Electronic publication | Available |
"Premier reference source."--Cover.
Includes bibliographical references and index.
"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher. Design and Implementation of Educational Games: Theoretical and Practical Perspectives researches how to meet this need by effectively engaging the learner while keeping learning integral and still creating an enjoyable experience for the user. The necessity for a balance between the art and science of game design cannot be overstated, and this book presents an impressive selection of studies and analysis performed to illustrate how game components can work in concert to facilitate learning. As technology driven games become increasingly prevalent, the principles discussed, studied and demonstrated in this reference form a necessary compendium for game designers, educators, and researchers alike.
Also available in printed form ISBN 9781615207817
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
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