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A theory of fun for game design / by Raph Koster.

By: Koster, Raph, 1971- [author.]Material type: TextTextPublisher: Sebastopol, CA : O'Reilly, [2014]Copyright date: ©2014Edition: 2nd editionDescription: xviii, 279 pages : illustrations (colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781449363215 (pbk.) :Subject(s): Computer games -- Design | Computer games -- Philosophy | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: This title challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. It discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design.
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 KOS (Browse shelf(Opens below)) Available 06584853
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 KOS (Browse shelf(Opens below)) Available 06577067
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Previous edition: Scottsdale, AZ: Paraglyph Press, 2005.

Includes QR code.

This title challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. It discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design.

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