A theory of fun for game design / by Raph Koster.
Material type: TextPublisher: Sebastopol, CA : O'Reilly, [2014]Copyright date: ©2014Edition: 2nd editionDescription: xviii, 279 pages : illustrations (colour) ; 24 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781449363215 (pbk.) :Subject(s): Computer games -- Design | Computer games -- Philosophy | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'1536 Summary: This title challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. It discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 KOS (Browse shelf(Opens below)) | Available | 06584853 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 KOS (Browse shelf(Opens below)) | Available | 06577067 |
Total reservations: 0
Previous edition: Scottsdale, AZ: Paraglyph Press, 2005.
Includes QR code.
This title challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. It discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design.
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