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How to talk about videogames / Ian Bogost.

By: Bogost, Ian [author.]Material type: TextTextSeries: Electronic mediations ; 47.Publisher: Minneapolis : University of Minnesota Press, 2015Description: 208 pagesContent type: text Media type: unmediated Carrier type: volumeISBN: 9780816699124 (pbk.) :Subject(s): Video games -- Social aspectsDDC classification: 306.4'87 Summary: Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism.
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Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 BOG (Browse shelf(Opens below)) Available 06331262
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 BOG (Browse shelf(Opens below)) Available 06331254
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Includes bibliographical references and index.

Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism.

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