How to talk about videogames / Ian Bogost.
Material type: TextSeries: Electronic mediations ; 47.Publisher: Minneapolis : University of Minnesota Press, 2015Description: 208 pagesContent type: text Media type: unmediated Carrier type: volumeISBN: 9780816699124 (pbk.) :Subject(s): Video games -- Social aspectsDDC classification: 306.4'87 Summary: Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 BOG (Browse shelf(Opens below)) | Available | 06331262 | |||
Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8 BOG (Browse shelf(Opens below)) | Available | 06331254 |
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794.8 BER Video games : a popular culture phenomenon / | 794.8 BOG Unit operations : an approach to videogame criticism / | 794.8 BOG How to talk about videogames / | 794.8 BOG How to talk about videogames / | 794.8 BRA Challenges for game designers. | 794.8 BRO How2become a game designer. | 794.8 BRO How2become a game designer. |
Includes bibliographical references and index.
Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism.
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