How to talk about videogames / (Record no. 43736)

MARC details
000 -LEADER
fixed length control field 01390nam a22003138i 4500
001 - CONTROL NUMBER
control field 689706
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210719172853.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150818s2015 mnu f b 001|0|eng|d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780816699124 (pbk.) :
Terms of availability £15.00
035 ## - SYSTEM CONTROL NUMBER
System control number (StDuBDS)9780816699124
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Transcribing agency StDuBDS
Description conventions rda
Modifying agency UkLoUWL
072 #7 - SUBJECT CATEGORY CODE
Subject category code HOB
Source eflch
072 #7 - SUBJECT CATEGORY CODE
Subject category code HOB
Source ukslc
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 306.4'87
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bogost, Ian,
Relator term author.
245 10 - TITLE STATEMENT
Title How to talk about videogames /
Statement of responsibility, etc. Ian Bogost.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Minneapolis :
Name of producer, publisher, distributor, manufacturer University of Minnesota Press,
Date of production, publication, distribution, manufacture, or copyright notice 2015.
300 ## - PHYSICAL DESCRIPTION
Extent 208 pages.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Electronic mediations ;
Volume/sequential designation 47
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
520 8# - SUMMARY, ETC.
Summary, etc. Videogames! Aren't they the medium of the 21st century? The new cinema? The apotheosis of art and entertainment; the realisation of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Rather, games are part art and part appliance, part tableau and part toaster. Here, leading critic Ian Bogost explores this paradox, as he takes a fond look at the preposterous - and yet essential - pursuit of games criticism.
521 ## - TARGET AUDIENCE NOTE
Target audience note Specialized.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Social aspects.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Electronic mediations ;
Volume/sequential designation 47.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Suppress in OPAC Do not suppress from OPAC
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Total Renewals Full call number Barcode Date last seen Date last checked out Cost, replacement price Price effective from Koha item type
    Other/Generic Classification Scheme     Paul Hamlyn Library Paul Hamlyn Library Floor 3 07/10/2016 3 10 794.8 BOG 06331262 06/02/2023 06/01/2023 60.00 19/07/2021 Book
    Other/Generic Classification Scheme     Paul Hamlyn Library Paul Hamlyn Library Floor 3 07/10/2016 1   794.8 BOG 06331254 15/11/2021 11/11/2021 60.00 19/07/2021 Book