What video games have to teach us about learning and literacy / James Paul Gee.
Material type: TextPublication details: Basingstoke : Palgrave Macmillan, 2007Edition: Revised and updated edDescription: 249 p. ; 24 cmISBN: 9781403984531 (pbk.) :; 1403984530 (pbk.) :Subject(s): Video games -- Psychological aspects | Computer games -- Psychological aspects | Learning, Psychology of | Visual literacy | Video games and childrenDDC classification: 794.8019 Summary: Gee investigates over 30 new video games in this book. He explores the cognitive development involved, and suggests that these video games may be the "forerunners of instructional tools that will determine how we learn in the future."Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 3 | 794.8019 GEE (Browse shelf(Opens below)) | Available | 05833035 |
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794.8 WOM Women in game development : breaking the glass level-cap / | 794.8 ZEM Essential skills in character rigging / | 794.8019 BRO Videogames and education / | 794.8019 GEE What video games have to teach us about learning and literacy / | 794.8019 GUN Does playing video games make players more violent? / | 794.8019 ISB How games move us : emotion by design / | 794.8023 ADA Break into the game industry : how to get a job making video games / |
Previous ed.: 2003.
Includes bibliographical references and index.
Gee investigates over 30 new video games in this book. He explores the cognitive development involved, and suggests that these video games may be the "forerunners of instructional tools that will determine how we learn in the future."
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