000 01126pam a2200349 i 4500
001 384062641
003 UkMaC
005 20230111144226.0
007 ta
008 191101t20212021nyua rb 001 0 eng
010 _a2019050852
015 _aGBC051026
_2bnb
016 7 _a019765548
_2Uk
020 _a9781350015722
035 _a(OCoLC)1103690378
035 _a(UkUbBU)776172
040 _aDLC
_beng
_erda
_cDLC
_dOCLCO
_dOCLCF
_dUKMGB
_dCDX
042 _apcc
082 0 0 _a794.8
_223
100 1 _aSalmond, Michael,
_eauthor.
245 1 0 _aVideo game level design :
_bhow to create video games with emotion, interaction, and engagement /
_cMichael Salmond.
264 1 _aLondon ;
_aNew York :
_bBloomsbury Academic,
_c2021.
264 4 _c©2021
300 _axiv, 172 pages :
_bcolour illustrations ;
_c27 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 163-167) and index.
650 0 _aLevel design (Computer science)
650 0 _aVideo games
_xPsychological aspects.
942 _2ddc
999 _c82502
_d82502