000 | 01318nam a22003858i 4500 | ||
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001 | 384661319 | ||
003 | UkMaC | ||
005 | 20220429122646.0 | ||
006 | a|||||r|||| 00| 0 | ||
007 | ta | ||
008 | 211008s2021 flua rb 001|0|eng|d | ||
015 |
_aGBC1G9975 _2bnb |
||
016 | 7 |
_a020356608 _2Uk |
|
020 |
_a9781032126098 (hbk.) : _c£89.99 |
||
035 | _a(Uk)020356608 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
||
082 | 0 | 4 |
_a005.117 _223 |
245 | 0 | 0 |
_aDeep learning in gaming and animations : _bprinciples and applications / _cedited by Vikas Chaudhary, Moolchand Sharma, Prerna Sharma and Deevyankar Agarwal. |
263 | _a202112 | ||
264 | 1 |
_aBoca Raton : _bCRC Press, _c2021. |
|
300 |
_a1 volume : _billustrations (black and white) ; _c24 cm. |
||
336 |
_atext _2rdacontent |
||
336 |
_astill image _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
490 | 0 | _aExplainable AI (XAI) for engineering applications | |
504 | _aIncludes bibliographical references and index. | ||
650 | 0 | _aObject-oriented programming (Computer science) | |
650 | 0 | _aArtificial intelligence. | |
700 | 1 |
_aChaudhary, Vikas, _eeditor. |
|
700 | 1 |
_aSharma, Moolchand, _eeditor. |
|
700 | 1 |
_aSharma, Prerna, _eeditor. |
|
700 | 1 |
_aAgarwal, Deevyankar, _eeditor. |
|
942 | _2ddc | ||
999 |
_c65387 _d65387 |