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007 ta
008 211008s2021 flua rb 001|0|eng|d
015 _aGBC1G9975
_2bnb
016 7 _a020356608
_2Uk
020 _a9781032126098 (hbk.) :
_c£89.99
035 _a(Uk)020356608
040 _aStDuBDS
_beng
_cStDuBDS
_erda
082 0 4 _a005.117
_223
245 0 0 _aDeep learning in gaming and animations :
_bprinciples and applications /
_cedited by Vikas Chaudhary, Moolchand Sharma, Prerna Sharma and Deevyankar Agarwal.
263 _a202112
264 1 _aBoca Raton :
_bCRC Press,
_c2021.
300 _a1 volume :
_billustrations (black and white) ;
_c24 cm.
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 0 _aExplainable AI (XAI) for engineering applications
504 _aIncludes bibliographical references and index.
650 0 _aObject-oriented programming (Computer science)
650 0 _aArtificial intelligence.
700 1 _aChaudhary, Vikas,
_eeditor.
700 1 _aSharma, Moolchand,
_eeditor.
700 1 _aSharma, Prerna,
_eeditor.
700 1 _aAgarwal, Deevyankar,
_eeditor.
942 _2ddc
999 _c65387
_d65387