000 | 03688nam a22003853i 4500 | ||
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001 | 715501 | ||
005 | 20230120125506.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 210223s2016 xx o ||||0 eng d | ||
020 |
_a9781634506588 _q(electronic bk.) |
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020 | _z9781510725904 | ||
035 | _a(MiAaPQ)EBC5668329 | ||
035 | _a(MiAaPQ)EBC5668329 | ||
035 | _a(Au-PeEL)EBL5668329 | ||
035 | _a(OCoLC)1083301422 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ _dUkLoUWL |
||
082 | 0 | _a794.8 | |
100 | 1 | _aLi, Roland. | |
245 | 1 | 0 |
_aGood Luck Have Fun : _bThe Rise of ESports. |
264 | 1 |
_aNew York : _bSkyhorse Publishing Company, Incorporated, _c2016. |
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264 | 4 | _c©2016. | |
300 | _a1 online resource (199 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aIntro Title Page Copyright Dedication Contents Pre-Game: Why Video Games Matter Chapter 1: The Evil Genius: Alexander Garfield and the Rise of North America Chapter 2: The Emperor of Seoul: Boxer and Brood War Chapter 3: Nuclear Launch Detected: Starcraft II Explodes Chapter 4: Stream Dreams: Twitch Chapter 5: A Challenger Appears: League of Legends Ascends Chapter 6: Unbalanced: Women, Race, and Gaming Chapter 7: Born to Win: DOTA 2 Raises the Stakes Chapter 8: Capital Flood: Big Money Comes to eSports (Again) Chapter 9: The Road to 18 Million: The Fifth International The Players Acknowledgments Notes Photo Insert. | |
520 | _aA Close-Up Look at the Global Phenomenon of Competitive Video Gaming Esports is one of the fastest growing--and most cutthroat--industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles's Staples Center, Seoul's World Cup Stadium, and Seattle's KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world's most successful eSports league and most popular PC game, on track to make over 1 billion a year. See how Twitch pivoted from a video streaming novelty into a 1 billion startup on the back of professional gamers. And dive into eSports' dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition. | ||
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
776 | 0 | 8 |
_iPrint version: _aLi, Roland _tGood Luck Have Fun _dNew York : Skyhorse Publishing Company, Incorporated,c2016 _z9781510725904 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/uwestlon/detail.action?docID=5668329 _zClick to View (3 copies) |
942 | _n0 | ||
999 |
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