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020 _a9781634506588
_q(electronic bk.)
020 _z9781510725904
035 _a(MiAaPQ)EBC5668329
035 _a(MiAaPQ)EBC5668329
035 _a(Au-PeEL)EBL5668329
035 _a(OCoLC)1083301422
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
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082 0 _a794.8
100 1 _aLi, Roland.
245 1 0 _aGood Luck Have Fun :
_bThe Rise of ESports.
264 1 _aNew York :
_bSkyhorse Publishing Company, Incorporated,
_c2016.
264 4 _c©2016.
300 _a1 online resource (199 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro Title Page Copyright Dedication Contents Pre-Game: Why Video Games Matter Chapter 1: The Evil Genius: Alexander Garfield and the Rise of North America Chapter 2: The Emperor of Seoul: Boxer and Brood War Chapter 3: Nuclear Launch Detected: Starcraft II Explodes Chapter 4: Stream Dreams: Twitch Chapter 5: A Challenger Appears: League of Legends Ascends Chapter 6: Unbalanced: Women, Race, and Gaming Chapter 7: Born to Win: DOTA 2 Raises the Stakes Chapter 8: Capital Flood: Big Money Comes to eSports (Again) Chapter 9: The Road to 18 Million: The Fifth International The Players Acknowledgments Notes Photo Insert.
520 _aA Close-Up Look at the Global Phenomenon of Competitive Video Gaming Esports is one of the fastest growing--and most cutthroat--industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles's Staples Center, Seoul's World Cup Stadium, and Seattle's KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world's most successful eSports league and most popular PC game, on track to make over 1 billion a year. See how Twitch pivoted from a video streaming novelty into a 1 billion startup on the back of professional gamers. And dive into eSports' dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
776 0 8 _iPrint version:
_aLi, Roland
_tGood Luck Have Fun
_dNew York : Skyhorse Publishing Company, Incorporated,c2016
_z9781510725904
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/uwestlon/detail.action?docID=5668329
_zClick to View (3 copies)
942 _n0
999 _c60913
_d60913