000 | 01785nam a2200421 i 4500 | ||
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001 | 715369 | ||
005 | 20230421143700.0 | ||
008 | 180731t20182018flua f b 001|0|eng|d | ||
020 |
_a9781138627000 (hbk.) : _c£69.99 |
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020 |
_z9781351816144 (ePub ebook) : _c£39.99 |
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020 |
_z9781351816151 (PDF ebook) : _c£39.99 |
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020 |
_z9781351816137 (Mobipocket ebook) : _c£39.99 |
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020 |
_z9781315212593 (ebook) : _c£39.99 |
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035 | _a(StDuBDS)9781138627000 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
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072 | 7 |
_aCOM _2eflch |
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072 | 7 |
_aCOM _2ukslc |
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082 | 0 | 4 |
_a006.6'773 _223 |
100 | 1 |
_aMöller, Tomas, _d1971- _eauthor. |
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245 | 1 | 0 | _aReal-time rendering. |
250 |
_a4th edition. _bTomas Akenine-Möller [and five others]. |
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264 | 1 |
_aBoca Raton : _bCRC Press, _c[2018] |
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264 | 4 | _c©2018 | |
300 |
_axix, 1178 pages : _billustrations (black and white, and colour) ; _c25 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _a"An A.K. Peters book." | ||
500 | _aPrevious edition: Wellesley: A.K. Peters, 2008. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aWith the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. | |
521 | _aSpecialized. | ||
650 | 0 | _aReal-time rendering (Computer graphics) | |
650 | 7 |
_aComputers and IT. _2eflch |
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650 | 7 |
_aComputers and IT. _2ukslc |
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942 | _n0 | ||
999 |
_c60837 _d60837 |