000 | 01504nam a22003378i 4500 | ||
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001 | 709295 | ||
005 | 20210719183649.0 | ||
008 | 180105s2018 enka 000|0|eng d | ||
020 |
_a9781501316197 (pbk.) : _c£19.99 |
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035 | _a(StDuBDS)9781501316197 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
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072 | 7 |
_aHOB _2eflch |
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072 | 7 |
_aHOB _2ukslc |
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082 | 0 | 4 |
_a794.8 _223 |
100 | 1 |
_aPerron, Bernard, _eauthor. |
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245 | 1 | 4 |
_aThe world of scary video games : _ba study in videoludic horror / _cBernard Perron. |
264 | 1 |
_aLondon : _bBloomsbury Academic, _c2018. |
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300 |
_a1 volume : _billustrations (black and white) ; _c22 cm. |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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490 | 1 | _aApproaches to digital game studies | |
520 | 8 | _aAs for film and literature, the horror genre has been very popular in the video game. 'The World of Scary Video Games' provides a comprehensive overview of the videoludic horror, dealing with the games labelled as 'survival horror' as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since 'Haunted House' in 1981. | |
650 | 0 |
_aVideo games _xPsychological aspects. |
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650 | 0 | _aHorror in mass media. | |
650 | 7 |
_aHobbies and Games. _2eflch |
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650 | 7 |
_aHobbies and Games. _2ukslc |
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830 | 0 | _aApproaches to digital game studies. | |
942 | _n0 | ||
999 |
_c56318 _d56318 |