000 01653nam a22003258i 4500
001 709109
005 20210719183610.0
008 180130s2018 flu f b 000|0|eng|d
020 _a9781138568099 (pbk.) :
_c£38.99
035 _a(StDuBDS)9781138568099
040 _aStDuBDS
_beng
_cStDuBDS
_erda
072 7 _aHOB
_2eflch
072 7 _aCAR
_2ukslc
082 0 4 _a794.8'151'023
_223
100 1 _aLynch, Michael
_c(Computer game designer),
_eauthor.
245 1 0 _aSurviving game school-and the game industry after that /
_cMichael Lynch and Adrian Earle.
264 1 _aBoca Raton :
_bCRC Press,
_c2018.
300 _a264 pages
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references.
520 8 _a'Surviving Game School' speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else.
521 _aSpecialized.
650 0 _aComputer games
_xProgramming
_vVocational guidance.
650 7 _aHobbies and Games.
_2eflch
650 7 _aCareers.
_2ukslc
700 1 _aEarle, Adrian,
_eauthor.
942 _n0
999 _c56199
_d56199