000 | 01653nam a22003258i 4500 | ||
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001 | 709109 | ||
005 | 20210719183610.0 | ||
008 | 180130s2018 flu f b 000|0|eng|d | ||
020 |
_a9781138568099 (pbk.) : _c£38.99 |
||
035 | _a(StDuBDS)9781138568099 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
||
072 | 7 |
_aHOB _2eflch |
|
072 | 7 |
_aCAR _2ukslc |
|
082 | 0 | 4 |
_a794.8'151'023 _223 |
100 | 1 |
_aLynch, Michael _c(Computer game designer), _eauthor. |
|
245 | 1 | 0 |
_aSurviving game school-and the game industry after that / _cMichael Lynch and Adrian Earle. |
264 | 1 |
_aBoca Raton : _bCRC Press, _c2018. |
|
300 | _a264 pages | ||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references. | ||
520 | 8 | _a'Surviving Game School' speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life's goals and building and keeping a sensible balance between work and everything else. | |
521 | _aSpecialized. | ||
650 | 0 |
_aComputer games _xProgramming _vVocational guidance. |
|
650 | 7 |
_aHobbies and Games. _2eflch |
|
650 | 7 |
_aCareers. _2ukslc |
|
700 | 1 |
_aEarle, Adrian, _eauthor. |
|
942 | _n0 | ||
999 |
_c56199 _d56199 |