000 | 01281nam a2200397 i 4500 | ||
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001 | 709099 | ||
005 | 20210719183606.0 | ||
008 | 190125t20182018maua f b 001|0|eng|d | ||
020 |
_a9780262039031 (hbk.) : _c£16.99 |
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035 | _a(StDuBDS)9780262039031 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
||
072 | 7 |
_aHOB _2eflch |
|
072 | 7 |
_aHOB _2ukslc |
|
082 | 0 | 4 |
_a794.8 _223 |
100 | 1 |
_aTogelius, Julian, _eauthor. |
|
245 | 1 | 0 |
_aPlaying smart : _bon games, intelligence and artificial intelligence / _cJulian Togelius. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2018] |
|
264 | 4 | _c©2018 | |
300 |
_axvii, 168 pages : _billustrations (black and white) ; _c21 cm. |
||
336 |
_atext _2rdacontent |
||
336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
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490 | 1 | _aPlayful thinking | |
504 | _aIncludes bibliographical references and index. | ||
521 | _aSpecialized. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 | _aIntellect. | |
650 | 0 | _aThought and thinking. | |
650 | 0 | _aArtificial intelligence. | |
650 | 7 |
_aHobbies and Games. _2eflch |
|
650 | 7 |
_aHobbies and Games. _2ukslc |
|
830 | 0 | _aPlayful thinking. | |
942 | _n0 | ||
999 |
_c56189 _d56189 |