000 | 02608nam a2200517 i 4500 | ||
---|---|---|---|
001 | 707514 | ||
005 | 20230217150519.0 | ||
007 | cr|||||||||||| | ||
008 | 190205s2019 enka fs 000|0|eng|d | ||
020 | _a9781501332944 (ebook) | ||
035 | _a(StDuBDS)AH36174063 | ||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda _dUkPrAHLS _dUkLoUWL |
||
072 | 7 |
_aHOB _2ukslc |
|
072 | 7 |
_aWDM _2bicssc |
|
072 | 7 |
_aUGG _2bicssc |
|
072 | 7 |
_aUGN _2bicssc |
|
072 | 7 |
_aABA _2bicssc |
|
072 | 7 |
_aJFD _2bicssc |
|
072 | 7 |
_aWDM _2thema |
|
072 | 7 |
_aUGG _2thema |
|
072 | 7 |
_aUGN _2thema |
|
072 | 7 |
_aABA _2thema |
|
072 | 7 |
_aJBCT _2thema |
|
100 | 1 |
_aFuchs, Mathias, _eauthor. |
|
245 | 1 | 0 |
_aPhantasmal spaces : _barchetypical venues in computer games / _cMathias Fuchs. |
264 | 1 |
_aLondon : _bBloomsbury Academic, _c2019. |
|
300 |
_a176 pages : _billustrations (black and white) |
||
336 |
_atext _2rdacontent |
||
336 |
_astill image _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
366 | _b20190613 | ||
520 | 8 | _aRecognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric "attunement," in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design. | |
530 | _aAlso available in printed form ISBN 9781501332920 | ||
533 |
_aElectronic reproduction. _cAskews and Holts. _nMode of access: World Wide Web. |
||
650 | 1 | 0 | _avideo games. |
650 | 7 |
_aHobbies and Games. _2ukslc |
|
650 | 7 |
_aIndoor games _2thema |
|
650 | 7 |
_aComputer games design _2thema |
|
650 | 7 |
_aDigital animation _2thema |
|
650 | 7 |
_aTheory of art _2thema |
|
650 | 7 |
_aMedia studies _2thema |
|
655 | 7 | _2lcsh | |
856 | 4 | 0 |
_uhttp://www.vlebooks.com/vleweb/product/openreader?id=WestLondon&isbn=9781501332944 _zclick to view 400 credits |
942 |
_n0 _2ddc |
||
999 |
_c55146 _d55146 |