000 | 01892nam a2200385 i 4500 | ||
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001 | 705153 | ||
005 | 20210719182314.0 | ||
008 | 170823t20182018flua f b 001|0|eng|d | ||
020 |
_a9781498775502 (pbk.) : _c£38.99 |
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035 | _a(StDuBDS)9781498775502 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
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072 | 7 |
_aHOB _2eflch |
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072 | 7 |
_aHOB _2ukslc |
|
082 | 0 | 4 |
_a794.8 _223 |
100 | 1 |
_aHodent, Celia, _eauthor. |
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245 | 1 | 4 |
_aThe gamer's brain : _bhow neuroscience and UX can impact video game design / _cCelia Hodent ; foreword by Brenda Romero. |
264 | 1 |
_aBoca Raton : _bCRC Press, _c[2018] |
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264 | 4 | _c©2018 | |
300 |
_axv, 250 pages : _billustrations (colour) ; _c24 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _a"A Focal Press book." | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aMaking a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or 'serious game'), and meeting their business goals while staying true to their design and artistic intent. | |
521 | _aSpecialized. | ||
650 | 0 |
_aVideo games _xDesign. |
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650 | 0 |
_aVideo games _xPsychological aspects. |
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650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aNeurosciences. | |
650 | 7 |
_aHobbies and Games. _2eflch |
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650 | 7 |
_aHobbies and Games. _2ukslc |
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942 | _n0 | ||
999 |
_c53918 _d53918 |