000 01892nam a2200385 i 4500
001 705153
005 20210719182314.0
008 170823t20182018flua f b 001|0|eng|d
020 _a9781498775502 (pbk.) :
_c£38.99
035 _a(StDuBDS)9781498775502
040 _aStDuBDS
_beng
_cStDuBDS
_erda
072 7 _aHOB
_2eflch
072 7 _aHOB
_2ukslc
082 0 4 _a794.8
_223
100 1 _aHodent, Celia,
_eauthor.
245 1 4 _aThe gamer's brain :
_bhow neuroscience and UX can impact video game design /
_cCelia Hodent ; foreword by Brenda Romero.
264 1 _aBoca Raton :
_bCRC Press,
_c[2018]
264 4 _c©2018
300 _axv, 250 pages :
_billustrations (colour) ;
_c24 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _a"A Focal Press book."
504 _aIncludes bibliographical references and index.
520 8 _aMaking a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or 'serious game'), and meeting their business goals while staying true to their design and artistic intent.
521 _aSpecialized.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aHuman-computer interaction.
650 0 _aNeurosciences.
650 7 _aHobbies and Games.
_2eflch
650 7 _aHobbies and Games.
_2ukslc
942 _n0
999 _c53918
_d53918