000 02133nam a2200397 i 4500
001 704797
005 20210719182139.0
008 190116t20192019sz f b 001|0|eng|d
020 _a9783030042806 (hbk.) :
_c£54.99
020 _z9783030042813 (PDF ebook) :
_c£54.99
035 _a(StDuBDS)9783030042806
040 _aStDuBDS
_beng
_cStDuBDS
_erda
072 7 _aHOB
_2eflch
072 7 _aHOB
_2ukslc
082 0 4 _a794.8
_223
100 1 _aIvănescu, Andra,
_eauthor.
245 1 0 _aPopular music in the nostalgia video game :
_bthe way it never sounded /
_cAndra Ivănescu.
264 1 _aCham :
_bPalgrave Macmillan,
_c[2019]
264 4 _c©2019
300 _axi, 165 pages ;
_c22 cm.
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aPalgrave studies in audio-visual culture
504 _aIncludes bibliographical references and index.
520 8 _aThis title looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
521 _aSpecialized.
650 0 _aVideo game music.
650 0 _aPopular music.
650 0 _aVideo games.
650 7 _aHobbies and Games.
_2eflch
650 7 _aHobbies and Games.
_2ukslc
830 0 _aPalgrave studies in audio-visual culture.
942 _n0
999 _c53671
_d53671