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008 | 180131s2018 flu fs 000|0|eng|d | ||
020 | _a9781315183206 (ebook) | ||
035 | _a(StDuBDS)AH33850365 | ||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda _epn _dUkPrAHLS |
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_aCOM _2ukslc |
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_aUG _2bicssc |
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_aUGN _2bicssc |
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_aUYU _2bicssc |
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_aUG _2thema |
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_aUGN _2thema |
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_aUYU _2thema |
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_aUMK _2thema |
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100 | 1 |
_aSchutze, Stephan, _eauthor. |
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245 | 1 | 0 |
_aNew realities in audio : _ba practical guide for VR, AR, MR and 360 video / _cStephan Schutze, Anna Irwin-Schutze. |
264 | 1 |
_aBoca Raton : _bCRC Press, _c2018. |
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300 | _a1 online resource (392 pages) | ||
336 |
_atext _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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366 | _b20180129 | ||
520 | 8 | _aThe new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions. | |
533 |
_aElectronic reproduction. _cAskews and Holts. _nMode of access: World Wide Web. |
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588 | _aDescription based on CIP data; resource not viewed. | ||
650 | 0 | _aVirtual reality. | |
650 | 0 | _aSound. | |
650 | 0 | _aComputer sound processing. | |
650 | 0 | _aMultimedia systems. | |
650 | 7 |
_aComputers and IT. _2ukslc |
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650 | 7 |
_aGraphical & digital media applications _2thema |
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650 | 7 |
_aDigital animation _2thema |
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650 | 7 |
_aAudio processing _2thema |
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650 | 7 |
_aGames development & programming _2thema |
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655 | 7 | _2lcsh | |
700 | 1 |
_aIrwin-Schutze, Anna, _eauthor. |
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776 | 0 | 8 |
_iPrint version : _z9781138740822 |
856 | 4 | 0 | _uhttp://www.vlebooks.com/vleweb/product/openreader?id=WestLondon&isbn=9781315183206 |
942 |
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