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008 180131s2018 flu fs 000|0|eng|d
020 _a9781315183206 (ebook)
035 _a(StDuBDS)AH33850365
040 _aStDuBDS
_beng
_cStDuBDS
_dStDuBDSZ
_erda
_epn
_dUkPrAHLS
072 7 _aCOM
_2ukslc
072 7 _aUG
_2bicssc
072 7 _aUGN
_2bicssc
072 7 _aUYU
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_2thema
072 7 _aUGN
_2thema
072 7 _aUYU
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072 7 _aUMK
_2thema
100 1 _aSchutze, Stephan,
_eauthor.
245 1 0 _aNew realities in audio :
_ba practical guide for VR, AR, MR and 360 video /
_cStephan Schutze, Anna Irwin-Schutze.
264 1 _aBoca Raton :
_bCRC Press,
_c2018.
300 _a1 online resource (392 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
366 _b20180129
520 8 _aThe new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
533 _aElectronic reproduction.
_cAskews and Holts.
_nMode of access: World Wide Web.
588 _aDescription based on CIP data; resource not viewed.
650 0 _aVirtual reality.
650 0 _aSound.
650 0 _aComputer sound processing.
650 0 _aMultimedia systems.
650 7 _aComputers and IT.
_2ukslc
650 7 _aGraphical & digital media applications
_2thema
650 7 _aDigital animation
_2thema
650 7 _aAudio processing
_2thema
650 7 _aGames development & programming
_2thema
655 7 _2lcsh
700 1 _aIrwin-Schutze, Anna,
_eauthor.
776 0 8 _iPrint version :
_z9781138740822
856 4 0 _uhttp://www.vlebooks.com/vleweb/product/openreader?id=WestLondon&isbn=9781315183206
942 _n0
_2ddc
999 _c53356
_d53356