000 01378nam a22003618i 4500
001 703925
005 20210719181904.0
008 180709s2018 enk f 000|0|eng|d
020 _a9780749483357 (pbk.) :
_c£29.99
020 _z9780749483364 (PDF ebook) :
_c£29.99
035 _a(StDuBDS)9780749483357
040 _aStDuBDS
_beng
_cStDuBDS
_erda
072 7 _aBUS
_2eflch
072 7 _aBUS
_2ukslc
082 0 4 _a658.8'3'0285
_223
100 1 _aAdamou, Betty,
_eauthor.
245 1 0 _aGames and gamification in market research :
_bincreasing consumer engagement in research for business success /
_cBetty Adamou.
264 1 _aLondon :
_bKoganPage,
_c2018.
300 _a280 pages ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
520 8 _aCreate intrinsic engagement in the research sphere through gamification; exploit existing and emerging technologies, and glean better-quality, untapped data that cannot be obtained through traditional surveying methods.
521 _aSpecialized.
650 0 _aMarketing research
_xMethodology.
650 0 _aMarketing research
_xData processing.
650 0 _aGames
_xResearch.
650 0 _aComputer games
_xResearch.
650 0 _aGamification.
650 7 _aBusiness and Management.
_2eflch
650 7 _aBusiness and Management.
_2ukslc
942 _n0
999 _c53245
_d53245