000 02975nam a2200397 a 4500
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006 m||||||||d||||||||
007 cr||||||||||||
008 110307s2011 ne a s 001|0|eng|d
020 _a9780240814964 (ebook)
035 _a(StDuBDS)AH24678973
040 _aStDuBDS
_beng
_cStDuBDS
_dStDuBDSZ
_epn
_dUkPrAHLS
_dUkLoUWL
072 7 _aART
_2ukslc
072 7 _aAFKV
_2thema
100 1 _aTillman, Bryan.
245 1 0 _aCreative character design /
_cBryan Tillman.
260 _aAmsterdam ;
_aOxford :
_bFocal,
_cc2011.
300 _a1 online resource (x, 229 p.) :
_bill. (some col.)
366 _b20121212
504 _aIncludes bibliographical references and index.
520 8 _aCreate compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book.
_bCreate compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
533 _aElectronic reproduction.
_cAskews and Holts.
_nMode of access: World Wide Web.
588 _aDescription based on print version record.
650 0 _aCharacters and characteristics in art.
650 0 _aCartoon characters.
650 0 _aVideo game characters.
650 0 _aGraphic arts
_xTechnique.
650 0 _aAnimation (Cinematography)
650 7 _aArt and Design.
_2ukslc
650 7 _aElectronic, holographic & video art
_2thema
655 7 _2lcsh
776 0 8 _iPrint version :
_z9780240814957
856 4 0 _uhttp://www.vlebooks.com/vleweb/product/openreader?id=WestLondon&isbn=9780240814964
_zClick here, 1 copy
942 _n0
_2ddc
999 _c47477
_d47477