000 | 01625nam a2200349 i 4500 | ||
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001 | 694874 | ||
005 | 20210719175030.0 | ||
008 | 151002t20162016fluaf f 001|0|eng|d | ||
020 |
_a9781482235234 (pbk.) : _c£44.99 |
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020 |
_z9781482235241 (PDF ebook) : _c£44.99 |
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035 | _a(StDuBDS)9781482235234 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
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072 | 7 |
_aCOM _2eflch |
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072 | 7 |
_aCOM _2ukslc |
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082 | 0 | 4 |
_a006.6'96 _223 |
100 | 1 |
_aZeman, Nicholas Bernhardt, _eauthor. |
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245 | 1 | 0 |
_aEssential skills in character rigging / _cNicholas B. Zeman. |
264 | 1 |
_aBoca Raton : _bCRC Press, _c[2016] |
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264 | 4 | _c©2016 | |
300 |
_axv, 208 pages, 16 unnumbered pages of plates : _billustrations (black and white, and colour) ; _c24 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _aIncludes index. | ||
520 | 8 | _aCharacter rigging is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of interconnected bones or rig used to animate the character. This book is a beginner's guide to learning and understanding the essential aspects to character setup, rigging, deformation, and animation. It covers the basic elements of taking a completed character model and setting up a skeleton with kinematics and soft-skin deformation. | |
521 | _aSpecialized. | ||
650 | 0 | _aRigging (Computer animation) | |
650 | 7 |
_aComputers and IT. _2eflch |
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650 | 7 |
_aComputers and IT. _2ukslc |
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942 | _n0 | ||
999 |
_c47403 _d47403 |