000 01548nam a2200373 i 4500
001 694871
005 20210719175030.0
008 121030s2012 nyua f 001 0 eng|d
020 _a9780823098477 (pbk.) :
_c£16.99
020 _a9780823098484 (ebook) :
_cNo price
035 _a(StDuBDS)9780823098477
040 _aStDuBDS
_cStDuBDS
_erda
072 7 _aHOB
_2eflch
072 7 _aHOB
_2ukslc
082 0 4 _a794.8'1536
_223
100 1 _aSolarski, Chris,
_eauthor.
245 1 0 _aDrawing basics and video game art :
_bclassic to cutting-edge art techniques for winning video game design /
_cChris Solarski ; foreword by Tristan Donovan.
264 1 _aNew York :
_bWatson-Guptill,
_c[2012]
264 4 _c©2012
300 _a240 pages :
_billustrations (black and white, and colour) ;
_c26 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references, filmography and index.
520 8 _aThis is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. The book demonstrates how fine art principles like drawing skills, anatomy, values, and lighting and colour all apply to the creation of artwork for video games.
521 _aSpecialized.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xDesign.
650 0 _aArt
_xTechnique.
650 7 _aHobbies and Games.
_2eflch
650 7 _aHobbies and Games.
_2ukslc
942 _n0
999 _c47401
_d47401