000 | 01548nam a2200373 i 4500 | ||
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001 | 694871 | ||
005 | 20210719175030.0 | ||
008 | 121030s2012 nyua f 001 0 eng|d | ||
020 |
_a9780823098477 (pbk.) : _c£16.99 |
||
020 |
_a9780823098484 (ebook) : _cNo price |
||
035 | _a(StDuBDS)9780823098477 | ||
040 |
_aStDuBDS _cStDuBDS _erda |
||
072 | 7 |
_aHOB _2eflch |
|
072 | 7 |
_aHOB _2ukslc |
|
082 | 0 | 4 |
_a794.8'1536 _223 |
100 | 1 |
_aSolarski, Chris, _eauthor. |
|
245 | 1 | 0 |
_aDrawing basics and video game art : _bclassic to cutting-edge art techniques for winning video game design / _cChris Solarski ; foreword by Tristan Donovan. |
264 | 1 |
_aNew York : _bWatson-Guptill, _c[2012] |
|
264 | 4 | _c©2012 | |
300 |
_a240 pages : _billustrations (black and white, and colour) ; _c26 cm |
||
336 |
_atext _2rdacontent |
||
336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references, filmography and index. | ||
520 | 8 | _aThis is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. The book demonstrates how fine art principles like drawing skills, anatomy, values, and lighting and colour all apply to the creation of artwork for video games. | |
521 | _aSpecialized. | ||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 |
_aArt _xTechnique. |
|
650 | 7 |
_aHobbies and Games. _2eflch |
|
650 | 7 |
_aHobbies and Games. _2ukslc |
|
942 | _n0 | ||
999 |
_c47401 _d47401 |