000 | 01476nam a2200409 i 4500 | ||
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001 | 693173 | ||
005 | 20230421143450.0 | ||
008 | 150212s2014 enka f 001|0|eng|d | ||
020 |
_a9781447162896 (pbk.) : _c£26.99 |
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020 |
_z9781447162902 (ebook) : _cNo price |
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035 | _a(StDuBDS)9781447162896 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
||
072 | 7 |
_aCOM _2eflch |
|
072 | 7 |
_aCOM _2ukslc |
|
082 | 0 | 4 |
_a006.6'0151 _223 |
100 | 1 |
_aVince, John _q(John A.), _eauthor. |
|
245 | 1 | 0 |
_aMathematics for computer graphics / _cJohn Vince. |
250 | _a4th edition. | ||
264 | 1 |
_aLondon : _bSpringer, _c[2014] |
|
264 | 4 | _c©2014 | |
300 |
_axvii, 391 pages : _billustrations (black and white) ; _c24 cm. |
||
336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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490 | 1 | _aUndergraduate topics in computer science | |
500 | _aPrevious edition: 2010. | ||
500 | _aIncludes index. | ||
500 | _aIncludes QR code. | ||
520 | 8 | _aIn this text the author shows non-mathematicians how to understand and apply many of the mathmetical ideas and techniques used in computer animation, virtual reality, CAD and other areas of computer graphics. | |
521 | _aSpecialized. | ||
650 | 0 |
_aComputer graphics _xMathematics. |
|
650 | 7 |
_aComputers and IT. _2eflch |
|
650 | 7 |
_aComputers and IT. _2ukslc |
|
830 | 0 | _aUndergraduate topics in computer science. | |
942 | _n0 | ||
999 |
_c46079 _d46079 |