000 01476nam a2200409 i 4500
001 693173
005 20230421143450.0
008 150212s2014 enka f 001|0|eng|d
020 _a9781447162896 (pbk.) :
_c£26.99
020 _z9781447162902 (ebook) :
_cNo price
035 _a(StDuBDS)9781447162896
040 _aStDuBDS
_beng
_cStDuBDS
_erda
072 7 _aCOM
_2eflch
072 7 _aCOM
_2ukslc
082 0 4 _a006.6'0151
_223
100 1 _aVince, John
_q(John A.),
_eauthor.
245 1 0 _aMathematics for computer graphics /
_cJohn Vince.
250 _a4th edition.
264 1 _aLondon :
_bSpringer,
_c[2014]
264 4 _c©2014
300 _axvii, 391 pages :
_billustrations (black and white) ;
_c24 cm.
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aUndergraduate topics in computer science
500 _aPrevious edition: 2010.
500 _aIncludes index.
500 _aIncludes QR code.
520 8 _aIn this text the author shows non-mathematicians how to understand and apply many of the mathmetical ideas and techniques used in computer animation, virtual reality, CAD and other areas of computer graphics.
521 _aSpecialized.
650 0 _aComputer graphics
_xMathematics.
650 7 _aComputers and IT.
_2eflch
650 7 _aComputers and IT.
_2ukslc
830 0 _aUndergraduate topics in computer science.
942 _n0
999 _c46079
_d46079