000 | 01635nam a2200349 i 4500 | ||
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001 | 688685 | ||
005 | 20210719172516.0 | ||
008 | 160819s2016 enka f 001|0|eng|d | ||
020 |
_a9781785885532 (pbk.) : _c£34.99 |
||
035 | _a(StDuBDS)9781785885532 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda |
||
072 | 7 |
_aHOB _2eflch |
|
072 | 7 |
_aHOB _2ukslc |
|
082 | 0 | 4 |
_a794.8'15133 _223 |
100 | 1 |
_aCarnall, Benjamin, _eauthor. |
|
245 | 1 | 0 |
_aUnreal Engine 4.X by example : _ban example-based practical guide to get you up and running with Unreal Engine 4.X / _cBenjamin Carnall. |
264 | 1 |
_aBirmingham : _bPackt Publishing, _c2016. |
|
300 |
_axvii, 481 pages : _billustrations (black and white) ; _c24 cm |
||
336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
||
500 | _aIncludes index. | ||
520 | 8 | _aWith Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. | |
521 | _aSpecialized. | ||
650 | 0 | _aUnrealScript (Computer program language) | |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aC++ (Computer program language) | |
650 | 7 |
_aHobbies and Games. _2eflch |
|
650 | 7 |
_aHobbies and Games. _2ukslc |
|
942 | _n0 | ||
999 |
_c43100 _d43100 |