000 01635nam a2200349 i 4500
001 688685
005 20210719172516.0
008 160819s2016 enka f 001|0|eng|d
020 _a9781785885532 (pbk.) :
_c£34.99
035 _a(StDuBDS)9781785885532
040 _aStDuBDS
_beng
_cStDuBDS
_erda
072 7 _aHOB
_2eflch
072 7 _aHOB
_2ukslc
082 0 4 _a794.8'15133
_223
100 1 _aCarnall, Benjamin,
_eauthor.
245 1 0 _aUnreal Engine 4.X by example :
_ban example-based practical guide to get you up and running with Unreal Engine 4.X /
_cBenjamin Carnall.
264 1 _aBirmingham :
_bPackt Publishing,
_c2016.
300 _axvii, 481 pages :
_billustrations (black and white) ;
_c24 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aIncludes index.
520 8 _aWith Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.
521 _aSpecialized.
650 0 _aUnrealScript (Computer program language)
650 0 _aComputer games
_xProgramming.
650 0 _aC++ (Computer program language)
650 7 _aHobbies and Games.
_2eflch
650 7 _aHobbies and Games.
_2ukslc
942 _n0
999 _c43100
_d43100