000 | 01370nam a2200349 i 4500 | ||
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001 | 680050 | ||
005 | 20210719165125.0 | ||
008 | 131118s2014 maua f 001 0 eng|d | ||
020 |
_a9780262026642 (hbk.) : _c£20.95 |
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035 | _a(StDuBDS)9780262026642 | ||
040 |
_aStDuBDS _cStDuBDS _erda |
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072 | 7 |
_aMUS _2eflch |
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072 | 7 |
_aMUS _2ukslc |
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082 | 0 | 4 |
_a781.5'4 _223 |
100 | 1 |
_aPhillips, Winifred, _eauthor. |
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245 | 1 | 2 |
_aA composer's guide to game music / _cWinifred Phillips. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2014] |
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264 | 4 | _c©2014 | |
300 |
_avi, 275 pages : _billustrations (black and white) ; _c24 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aThis title offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. | |
521 | _aSpecialized. | ||
650 | 0 |
_aVideo game music _xInstruction and study. |
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650 | 0 |
_aComputer game music _xInstruction and study. |
|
650 | 7 |
_aMusic. _2eflch |
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650 | 7 |
_aMusic. _2ukslc |
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942 | _n0 | ||
999 |
_c37029 _d37029 |