000 | 01953nam a2200397 i 4500 | ||
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001 | 677068 | ||
005 | 20210719164224.0 | ||
008 | 131230s2014 nyua f 001 0 eng|d | ||
020 |
_a9780415634441 (pbk.) : _c£24.99 |
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020 |
_z9781315882697 (ebook) : _cNo price |
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035 | _a(StDuBDS)9780415634441 | ||
040 |
_aStDuBDS _cStDuBDS _erda |
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072 | 7 |
_aMUS _2eflch |
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072 | 7 |
_aMUS _2ukslc |
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082 | 0 | 4 |
_a781.5'4 _223 |
245 | 0 | 0 |
_aMusic in video games : _bstudying play / _cedited by K.J. Donnelly, William Gibbons, Neil Lerner. |
264 | 1 |
_aNew York : _bRoutledge, _c2014. |
|
300 |
_axiii, 232 pages : _billustrations (black and white) ; _c23 cm. |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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490 | 1 | _aRoutledge music and screen media series | |
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aIn recent years, video gaming has taken its place alongside film and television as one of the dominant forms of media; indeed, in terms of sales and mass consumption, video gaming has begun to overtake its older, and less interactive, media progenitors. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the essays in this book draw on scholarly fields including musicology and music theory, film theory, and game studies to investigate the history, function, style, and conventions of video game music. | |
521 | _aSpecialized. | ||
650 | 0 |
_aVideo game music _xHistory and criticism. |
|
650 | 0 |
_aVideo game music _xAnalysis, appreciation. |
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650 | 7 |
_aMusic. _2eflch |
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650 | 7 |
_aMusic. _2ukslc |
|
700 | 1 |
_aDonnelly, K. J. _q(Kevin J.), _eeditor. |
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700 | 1 |
_aGibbons, William _q(William James), _eeditor. |
|
700 | 1 |
_aLerner, Neil William, _d1966- _eeditor. |
|
830 | 0 | _aRoutledge music and screen media series. | |
942 | _n0 | ||
999 |
_c35442 _d35442 |