000 01953nam a2200397 i 4500
001 677068
005 20210719164224.0
008 131230s2014 nyua f 001 0 eng|d
020 _a9780415634441 (pbk.) :
_c£24.99
020 _z9781315882697 (ebook) :
_cNo price
035 _a(StDuBDS)9780415634441
040 _aStDuBDS
_cStDuBDS
_erda
072 7 _aMUS
_2eflch
072 7 _aMUS
_2ukslc
082 0 4 _a781.5'4
_223
245 0 0 _aMusic in video games :
_bstudying play /
_cedited by K.J. Donnelly, William Gibbons, Neil Lerner.
264 1 _aNew York :
_bRoutledge,
_c2014.
300 _axiii, 232 pages :
_billustrations (black and white) ;
_c23 cm.
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aRoutledge music and screen media series
504 _aIncludes bibliographical references and index.
520 8 _aIn recent years, video gaming has taken its place alongside film and television as one of the dominant forms of media; indeed, in terms of sales and mass consumption, video gaming has begun to overtake its older, and less interactive, media progenitors. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the essays in this book draw on scholarly fields including musicology and music theory, film theory, and game studies to investigate the history, function, style, and conventions of video game music.
521 _aSpecialized.
650 0 _aVideo game music
_xHistory and criticism.
650 0 _aVideo game music
_xAnalysis, appreciation.
650 7 _aMusic.
_2eflch
650 7 _aMusic.
_2ukslc
700 1 _aDonnelly, K. J.
_q(Kevin J.),
_eeditor.
700 1 _aGibbons, William
_q(William James),
_eeditor.
700 1 _aLerner, Neil William,
_d1966-
_eeditor.
830 0 _aRoutledge music and screen media series.
942 _n0
999 _c35442
_d35442