000 | 01113nam a2200253 a 4500 | ||
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001 | 586059 | ||
005 | 20210719155030.0 | ||
008 | 080523s2008 ne ac 001 0 eng|d | ||
020 |
_a9780123744470 (pbk.) : _c£25.99 |
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020 |
_a0123744474 (pbk.) : _c£25.99 |
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035 | _a()0123744474 | ||
040 |
_aStDuBDS _cStDuBDS _dUkLoUWL |
||
082 | 0 | 4 |
_a794.8'1526 _222 |
100 | 1 |
_aIsbister, Katherine, _d1969- |
|
245 | 1 | 0 |
_aGame usability : _badvice from the experts for advancing the player experience / _cKatherine Isbister, Noah Schaffer. |
260 |
_aBoca Raton ; _aLondon : _bCRC Press, _cc2008. |
||
300 |
_ax, 388 p. : _bill., ports. ; _c24 cm. |
||
500 | _aIncludes index. | ||
520 | 8 | _aThis text gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. It also includes practical advice on how to include usability in already tight development timelines. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
700 | 1 | _aSchaffer, Noah. | |
942 | _n0 | ||
999 |
_c26322 _d26322 |