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008 071130r20082006mau f b 001 0 eng d
020 _a9780262524872 (pbk.) :
_c£11.95
020 _a0262524872 (pbk.) :
_c£11.95
035 _a()0262524872
040 _aStDuBDS
_cStDuBDS
_dUK-LoTVU
082 0 4 _a794.8
_222
100 1 _aBogost, Ian.
245 1 0 _aUnit operations :
_ban approach to videogame criticism /
_cIan Bogost.
260 _aCambridge, Mass. ;
_aLondon :
_bMIT,
_c2008.
300 _axv, 243 p. ;
_c23 cm.
500 _aOriginally published: 2006.
504 _aIncludes bibliographical references, filmography, games reference list and index.
520 _aThis is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xPhilosophy.
650 0 _aComputer games
_xSociological aspects.
942 _n0
999 _c24971
_d24971