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008 | 071130r20082006mau f b 001 0 eng d | ||
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_a9780262524872 (pbk.) : _c£11.95 |
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_a0262524872 (pbk.) : _c£11.95 |
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_aStDuBDS _cStDuBDS _dUK-LoTVU |
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_a794.8 _222 |
100 | 1 | _aBogost, Ian. | |
245 | 1 | 0 |
_aUnit operations : _ban approach to videogame criticism / _cIan Bogost. |
260 |
_aCambridge, Mass. ; _aLondon : _bMIT, _c2008. |
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300 |
_axv, 243 p. ; _c23 cm. |
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500 | _aOriginally published: 2006. | ||
504 | _aIncludes bibliographical references, filmography, games reference list and index. | ||
520 | _aThis is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning. | ||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xPhilosophy. |
|
650 | 0 |
_aComputer games _xSociological aspects. |
|
942 | _n0 | ||
999 |
_c24971 _d24971 |