000 | 01002nam a2200265 a 4500 | ||
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001 | 520580 | ||
005 | 20210719152112.0 | ||
008 | 050908s2006 enka f b 001 0 eng d | ||
020 |
_a9780745634012 (pbk.) : _c£16.99 |
||
020 |
_a074563401X (pbk.) : _c£16.99 |
||
020 |
_a9780745634005 (hbk.) : _c£50.00 |
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020 |
_a0745634001 (hbk.) : _c£50.00 |
||
035 | _a()074563401X | ||
040 |
_aStDuBDS _cStDuBDS |
||
082 | 0 | 4 |
_a306.4'87 _222 |
245 | 0 | 0 |
_aComputer games : _btext, narrative and play / _cDiane Carr ... [et al.]. |
260 |
_aCambridge : _bPolity, _c2006. |
||
300 |
_avi, 210 p. : _bill. ; _c25 cm. |
||
504 | _aIncludes bibliographical references (p. 197-207) and index. | ||
520 | 8 | _aOffering a balance of theory and practice, this text looks at both game texts and how they are actually played, teaching the student methods for analysing the games themselves. | |
521 | _aSpecialized. | ||
650 | 0 |
_aComputer games _xSocial aspects. |
|
700 | 1 | _aCarr, Diane. | |
942 | _n0 | ||
999 |
_c20073 _d20073 |