000 01002nam a2200265 a 4500
001 520580
005 20210719152112.0
008 050908s2006 enka f b 001 0 eng d
020 _a9780745634012 (pbk.) :
_c£16.99
020 _a074563401X (pbk.) :
_c£16.99
020 _a9780745634005 (hbk.) :
_c£50.00
020 _a0745634001 (hbk.) :
_c£50.00
035 _a()074563401X
040 _aStDuBDS
_cStDuBDS
082 0 4 _a306.4'87
_222
245 0 0 _aComputer games :
_btext, narrative and play /
_cDiane Carr ... [et al.].
260 _aCambridge :
_bPolity,
_c2006.
300 _avi, 210 p. :
_bill. ;
_c25 cm.
504 _aIncludes bibliographical references (p. 197-207) and index.
520 8 _aOffering a balance of theory and practice, this text looks at both game texts and how they are actually played, teaching the student methods for analysing the games themselves.
521 _aSpecialized.
650 0 _aComputer games
_xSocial aspects.
700 1 _aCarr, Diane.
942 _n0
999 _c20073
_d20073