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Game feel : a game designer's guide to virtual sensation / Steve Swink.

By: Swink, SteveMaterial type: TextTextSeries: Morgan Kaufmann game design booksPublication details: Amsterdam ; London : Morgan Kaufmann, c2009Description: xvii, 358 p. : ill. ; 24 cmISBN: 9780123743282 (pbk.) :; 0123743281 (pbk.) :Subject(s): Computer games -- Programming | Computer games -- Design | Human-computer interactionDDC classification: 794.8'1526 Summary: 'Game Feel' exposes 'feel' as a hidden language in game design. It brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
Holdings
Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.81526 SWI (Browse shelf(Opens below)) Available 06455441
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Includes index.

'Game Feel' exposes 'feel' as a hidden language in game design. It brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.

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