Graduate skills and game-based learning : using video games for employability in higher education / Matthew Barr.
Material type: TextSeries: Digital education and learningPublisher: Basingstoke : Palgrave Macmillan, 2019Description: 226 pages : illustrations (black and white) ; 21 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9783030277857 (hbk.) :Subject(s): Video games in education | Education, Higher -- Methodology | Teaching | Education | EducationDDC classification: 378.1'734 Summary: This text explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as 'World of Warcraft' and 'Minecraft'. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability.Item type | Current library | Home library | Shelving location | Class number | Status | Date due | Barcode | Item reservations | |
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Book | Paul Hamlyn Library | Paul Hamlyn Library | Floor 2 | 378.1734 BAR (Browse shelf(Opens below)) | Available | 06746802 |
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This text explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as 'World of Warcraft' and 'Minecraft'. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability.
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