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Fans and videogames : histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey, Angela Ndalianis.

Contributor(s): Swalwell, Melanie, 1972- [editor.] | Stuckey, Helen [editor.] | Ndalianis, Angela, 1960- [editor.]Material type: TextTextSeries: Routledge advances in game studies ; 9.Publisher: London : Routledge, 2017Description: 232 pages : illustrations (black and white) ; 23 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781138679672 (hbk.) :Subject(s): Video gamers | Video games -- Design | Video games -- History | Hobbies and Games | Hobbies and GamesDDC classification: 794.8'092 Summary: In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers make literal the theoretical concept that Roland Barthes and Julia Kristeva defined four decades ago: they are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games. This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices.
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Item type Current library Home library Shelving location Class number Status Date due Barcode Item reservations
Book Book Paul Hamlyn Library Paul Hamlyn Library Floor 3 794.8 FAN (Browse shelf(Opens below)) Available 06580092
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Includes bibliographical references and index.

In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers make literal the theoretical concept that Roland Barthes and Julia Kristeva defined four decades ago: they are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games. This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices.

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